Self-taught developer working close to the metal — game engines, kernel drivers and anti-cheat research. I make Omnis: external cheats for CS2 and Rainbow Six.
Two external cheats under the Omnis brand — one shipping daily, one in active development.
My flagship — a fully developed external cheat for Counter-Strike 2. Humanised aimbot, ESP, a client-side skin & knife changer, all backed by a kernel driver and daily updates.
Bringing the Omnis toolset to Rainbow Six Siege — an external build currently in development, using the same loader and protection pipeline as Omnis CS2.
A complete, fully developed external for Counter-Strike 2. Updated daily.
Bézier curves and smoothing so it never reads like a bot.
Boxes, bones, HP and distance with no FPS hit.
Ring-0 access with daily signature rotation.
Any skin, knife or glove client-side. Inventory stays clean.

The next Omnis product — an external cheat for Rainbow Six Siege, built on everything I learned shipping CS2.
I'm kayaz — a self-taught developer who got pulled into the deep end of game internals and never left. Most of what I do lives a layer below the game: memory, drivers, and the cat-and-mouse of anti-cheat.
The Omnis brand is where that work ships. Omnis CS2 is fully developed and updated daily; Omnis R6 is what I'm building now. If it runs in ring-0 or talks to a game's memory, it's probably my idea of a good time.
Easiest is Discord — I answer pretty fast. For Omnis support, billing or key issues, a ticket gets you sorted quickest.