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Low-level dev.
I build Omnis.

Self-taught developer working close to the metal — game engines, kernel drivers and anti-cheat research. I make Omnis: external cheats for CS2 and Rainbow Six.

2
products
Ring-0
kernel driver
Daily
updates
EU
based
Live
omniscs2.xyz
Omnis CS2
status
offline
check back soon
kernel-level driver
humanised aimbot
clean ESP & visuals
skin & knife changer
daily signature rotation
selected work

The Omnis line-up

Two external cheats under the Omnis brand — one shipping daily, one in active development.

Live Omnis CS2
Omnis CS2

My flagship — a fully developed external cheat for Counter-Strike 2. Humanised aimbot, ESP, a client-side skin & knife changer, all backed by a kernel driver and daily updates.

C++externalkernelsource 2
In development Omnis R6
Omnis R6

Bringing the Omnis toolset to Rainbow Six Siege — an external build currently in development, using the same loader and protection pipeline as Omnis CS2.

C++externalsiegewip
flagship · live

Omnis CS2

A complete, fully developed external for Counter-Strike 2. Updated daily.

Humanised aim

Bézier curves and smoothing so it never reads like a bot.

Clean ESP

Boxes, bones, HP and distance with no FPS hit.

Kernel driver

Ring-0 access with daily signature rotation.

Skin & knife

Any skin, knife or glove client-side. Inventory stays clean.

Before / After

drag the slider
without
with omnis

Inside the menu

aimbot
Omnis menu

Ready to run Omnis CS2?

Grab a key, join the Discord, and you're in within minutes.

In development Omnis R6
in development

Omnis R6

The next Omnis product — an external cheat for Rainbow Six Siege, built on everything I learned shipping CS2.

  • Same protection pipeline — shares the loader and signature rotation with Omnis CS2.
  • External by design — reads game state from outside the process to stay safe.
  • Aim & visuals — tuned for Siege's slower, lethal gunfights.
  • Early access soon — first builds drop on the Discord.
Follow on Discord Coming soon
about

Close to the metal

I'm kayaz — a self-taught developer who got pulled into the deep end of game internals and never left. Most of what I do lives a layer below the game: memory, drivers, and the cat-and-mouse of anti-cheat.

The Omnis brand is where that work ships. Omnis CS2 is fully developed and updated daily; Omnis R6 is what I'm building now. If it runs in ring-0 or talks to a game's memory, it's probably my idea of a good time.

stack
C++Cx86 asm RustPythonWin32 / NT DirectXreverse engineering IDA · GhidraCMake
contact

Let's talk

Easiest is Discord — I answer pretty fast. For Omnis support, billing or key issues, a ticket gets you sorted quickest.

Work Hard
paused